Wednesday, October 3, 2007

Full screen bug fixed! PROOF!

Man, just when I got excited about my full screen 2x2 tile drawing, I found a bug when I changed rooms!

I traced it down to my room data rolling over. Stupid mistake now that I see it.

Anyway, an entire room can now be defined on the world map with one byte. The attached picture shows room 0 and room 1.

So chaining rooms (001101001) can create some huge worlds!

The scrolling engine is coming along. But still buggy. lol

Anyway, a snap shot of two rooms. (PS, I am working on reducing a room size from 220 bytes to hopefully around 160 or less).

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